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Most users ever online was 36 on July 20th 2013, 12:46 am
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 Dark World Exodia!

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Posts : 2
Join date : 2013-01-06
Location : Somewhere in the world O.O

PostSubject: Dark World Exodia!   February 17th 2014, 5:50 pm

So, it's been a while since I posted anything so I thought I might as well post a deck profile XD. This is my FTK DW Exodia deck, it uses a Dark World engine to rapidly draw through the deck and (hopefully) get Exodia on the first turn. I don't know about the success rate, but it really depends on what hand you start out with, and if your opponent has anything that can negate spells/monster effects. Ok, so onto da deck list Smile


1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Exodia the Forbidden One
3x Snoww, Unlight of Dark World
3x Grapha, Dragon Lord of Dark World
3x Broww, Huntsman of Dark World
1x Beiige, Vanguard of Dark World
2x Malefic Stardust Dragon
1x Royal Magical Library
3x Thunder Dragon

3x Dark World Dealings
3x The Gates of Dark World
3x Magical Mallet
3x Upstart Goblin
3x Trade-In
1x One Day of Peace (limited, sadly)
1x Allure of Darkness
1x Advanced Draw
1x Double Summon


Ok, now for sum basic plays XD

  • ALWAYS discard either Snoww or Broww (or Beiige) with Dark World Dealings Or Gates, never discard Grapha with it UNLESS you really need to get rid of problem cards, like Thunder King or Mistake.

  • Try to get out Royal Magical Library ASAP, because it will provide more draw power.

  • Use Grapha (preferably) or Malefic Stardust Dragon as Trade-In targets, it not only get Grapha in the grave, but also lets you draw 2.

  • Use Snoww's search effect to search for what you need at the time; if you have a Trade-In in hand, you would want to search Grapha, if you have a Broww or another Snoww in hand, you'd want to search Gates or DWD.

  • Thunder Dragon in this deck serves no purpose but to deck thin, but if you discard 1 Thunder Dragon to get 2 from deck, then use Magical Mallet to return both to deck, you would get and extra draw with mallet.

  • There is no extra deck included with this decklist, as the cards you choose to put in is completely up to you, but be should to included some staple rank 4 and 8 XYZ. The only cards that are MANDATORY are the 2 Stardust Dragons, for Malefic Stardust and at least 1 Coach King Giantrainer.

  • The ace monster for this deck is "Coach King Giantrainer", it's a rank 8 XYZ that requires 3 lvl 8 monsters, but it lets you draw 3 and deals burn damage if you draw a monster. The best way to get him out is by using Double Summon, or Beiige, and having 2 Grapha in grave. You normal summon a DW monster, bounce it for Grapha, then activate Double Summon to normal a DW monster and bounce for second Grapha. Then SS Malefic Stardust and overlay all 3 for Coach King.

Well, that's about it...Any suggestions? Or Improvements I could make?

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Posts : 25
Join date : 2013-01-06

PostSubject: Re: Dark World Exodia!   February 18th 2014, 3:29 pm

Hey cold22 i logged in see, and this deck sucks if you don't get what you need, i beat it at least twice. add monster reincarnation so you can reuse a monster's effect
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Almighty Zork
Almighty Zork

Posts : 30
Join date : 2013-10-21

PostSubject: Re: Dark World Exodia!   February 18th 2014, 7:00 pm

jtrev23 wrote:
Hey cold22 i logged in see, and this deck sucks if you don't get what you need, i beat it at least twice. add monster reincarnation so you can reuse a monster's effect

lol thanks
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Dark World Exodia!
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